Nintendo’s Fire Emblem Heroes launched two weeks ago, the company’s most recent attempt at mobile gaming super-stardom. Our assessment: Fire Emblem Heroes is a solid single but won’t be a homerun.
To conduct the analysis, we used our (brand new) Hit Potential score to rate Fire Emblem Heroes’ launch metrics. Hit Potential scores are derived by looking at the launch patterns of over 1,100 games that launched and made the Top Grossing Game List. We look at how games monetize, how they add new users, and we’ve identified patterns that indicate longer-term success.
Fire Emblem Heroes is right in the middle: it monetizes well enough to support paid user acquisition and avoid flop, but isn’t strong enough to create a blockbuster. We expect it will soon descent to the lower echelons of top grossing games (e.g. 40-60 in the US). If Nintendo pursues paid user acquisition, it may stay there indefinitely.
That’s a nice success that many smaller developers would be thrilled with. But the game will fall well short of Nintendo’s success with Pokémon GO and the industry-leading Clash Royale.
We’ll continue keep an eye on this one as Nintendo just released new characters yesterday. Let’s see if this helps to up the engagement level and/or in-app purchases.
We will be rolling out our Hit Potential scoring to all new releases over the coming week. If you’re interest in learning more, click here to schedule a demo.