Game Programming Patterns

Cool new online book that may be helpful for game developers that want to level up: Game Programming Patterns by Bob Nystrom a coder at EA for 8 years.

This isn’t “Getting Started with Game Programming”. Instead, the book covers more advanced architectural and design decisions that will help build tighter, more optimized code. While we’ve just started, it looks like a game-specific Martin Fowler’s Refactoring, but it’s free and online with a paperback version coming soon.

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